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12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

Time

Session/Activity Name

Session Description

Speaker Name(s)

Clear your calendar - It's going down! Splash Blocks kicks off on March 16th, and you're invited to take part in the festivities.

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Unity at Smart Manufacturing Week 2026

3-4 June, 2026 

Hall 5, Stand C40

NEC BIRMINGHAM
Pendigo Way, Marston Green

Birmingham B40 1NT

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Unlock the power of your data and experience real-time 3D on any device.

Join us for dinner!

Unity allows manufacturers to transform heavy, siloed CAD/BIM files into shared immersive 3D applications that reduce operational costs and accelerate processes across the manufacturing lifecycle - from engineering to the factory floor.


Meet us at Smart Manufacturing Week to learn how teams can leverage their 3D assets to power better decision-making at every stage of product development.


 

• Ingest & Manage: Make CAD/BIM data real-time ready and accessible as a shared 3D source of truth.
• Simulate & Connect: Transform 3D assets into a functional digital twin or virtual machine, connected to real factory logic and control systems.
• Train & Optimise: Generate synthetic data to train AI systems, machine vision, or adaptive control models.
• Deploy & Monitor: Deliver real-time 3D experiences to any device for frontline workers and operators to support training, maintenance, operations, and more.

WHEN

3-4 June, 2026


Wednesday 3 June 2026

09:30-17:00 Exhibition

 

Thursday 4 June 2026

09:30-16:00 Exhibition

WHERE

COYA Barcelona

W Barcelona, Plaça de la Rosa dels Vents, 1, 1st floor, Ciutat Vella, 08039

Barcelona

15

Hall 5, Stand C40

NEC Birmingham

Pendigo Way, Marston Green

Birmingham B40 1NT

Attend our talk
Bring CAD to the Factory Floor: Scaling Real-Time 3D in Manufacturing

Wednesday, June 3rd | 15:00 - 15:20 | Connected Production Stage

Discover how manufacturers are using Unity to power digital twins that enable faster, more informed decision-making across the factory lifecycle. This session will showcase how teams validate equipment and test machine behaviour through virtual commissioning—before anything is built—reducing risk and accelerating time to production.

Speakers

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Daniel Bierwirth

Senior Software Development Consultant, Unity

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Ian Taylor-Spikings

Research Engineer, MTC

Demos from Unity

1

Unlock more value from your 3D data

See how streamlined, connected data pipelines unlock deeper insights and drive more impactful outcomes.

2

Next-Gen HMI experiences

Experience our intuitive, AI‑enhanced interface with responsive visuals, natural multimodal interaction.

3

Drive 3D efficiency

See how teams are working faster with specialized 3D solutions to automate tedious tasks, scale complex workflows, and future-proof data infrastructure

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Schedule(Only 1 day/1 track)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

   Agenda

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 AM

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 AM

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Demos from our partners

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

 Track 1/Day 1

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

Monday, 20 April

Digital Twin using prefab and industrial robots

Spiratec

Spiratec

Tuesday, 21 April

VIROO: The XR infrastructure platform for industrial‑scale immersive collaboration

Virtualware

Virtualware

Wednesday, 22 April

Digital twin for machine & plant engineering

Session Description

Realvirtual

Thursday, 23 April

AI integration for simplicity + Quest 3

Session Description

Weavr

  10:00 AM

 Track 2/Day 2 

Monday, 20 April

Twyn View App & VisionLib SDK

Visometry

Visometry

Tuesday, 21 April

XR Twin & Interact plug-in

Light & Shadow

Light & Shadow

Wednesday, 22 April

CMC viewR, XR solution for engineering

Session Description

CMC Engineering

Thursday, 23 April

Enterprise digital twin & immersive collaboration in XR

Session Description

Arthur Technologies

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

BREAKOUT SESSIONS

Business Track

1 pm

State of Gaming - A Unity Perspective 

Join Larry Hryb, Unity’s Community Director, for an updated look at the forces shaping the future of gaming. Building on last year’s insights, Larry will share fresh perspectives on emerging industry trends, evolving player expectations, and how developers can stay ahead of the curve. Get actionable strategies for navigating today’s fast-changing landscape, and end with a look at where we're headed next year.

Larry Hyrb, Unity

2 pm

Growth Unlocked: Player-First Monetization & Scalable UA for Studios of All Sizes

This session covers player-first monetization strategies that work across all mobile player types without compromising experience, then shows how to reinvest that revenue into targeted UA campaigns at scale. Using proprietary Unity data, you’ll get actionable ideas to build your growth loop – no matter your studio size.

Sandra Amir, Unity

3 pm

Thunder Lotus: 33 Immortals Game Balancing with Unity Analytics 

How do you create an analytics framework to support game balancing and gameplay decisions? Game designer Cem Ertekin talks about 33 Immortals' journey in using Unity Gaming Services analytics tools to create a robust framework that answers the correct questions, is aware of its limitations, and is easily maintainable. The talk will refer to real case studies and data from 33 Immortals (both pre- and post- Early Access) to provide examples.

Cem Ertekin, Thunder Lotus

Rambod Kermanizadeh, Unity

Tech Track 

1 pm

Graphics Optimization 

Join Mike Geig, Senior Manager, Advocacy and Community to dive into the powerful graphics optimizations and tools in Unity 6.

Mike Geig, Unity

2 pm

Boosting Your Game Performance with Unity 6 Profiling Tools 

Watch Ryan Warner, Senior Software Development Consultant, demonstrate the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. Learn how to optimize memory and capture and analyze allocations, assets, and duplicates with the Memory Profiler.

Ryan Warner, Unity

3 pm

Unity AI Demo

Discover the latest of Unity AI in the Engine. 

Mike Geig, Unity

Fireside Chat

1 pm

Budge Studios: Theater System- A Framework for Async Loading

Introduces the Budge Theatre System, a reusable framework for asynchronous loading in Unity. It addresses challenges faced by Budge Studios in supporting older devices and managing large game sizes, offering an MVC-based solution built with Addressables to reduce load times and memory pressure. The presentation delves into the system's concepts, development issues, and future plans.

Donovan Sotnikow & Ian Girard, Budge Studios 

2 pm

Hack'nStack + DOTS

Join Triple Boris As they showcase their innovative project, a performance-focused game built with Unity's cutting-edge tools. Discover how they utilized Unity’s Data-Oriented Technology Stack (DOTS) to achieve stable gameplay systems, even under heavy load, and optimized performance for the Nintendo Switch.
Alexandre Gareau, Triple Boris

3 pm

Nonprofit Partner Connections

Copyright © 2026 Unity Technologies
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Do Not Sell or Share My Personal Information
Unity Event Terms and Conditions

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here).
Other names or brands are trademarks of their respective owners.

SPEAKERS

Sandra Schneider

VP Strategic Partnerships,

Unity

Amir Shaked

SVP Revenue,

Unity

Moshi Blum

CMO,

Beach Bum

Noa Eckstein

Head Of Business Operations,

Luna from Unity

Yariv Sagih

VP Global Operations,

Luna from Unity

Jess Overton

Sr. Director of Sales and Partnerships,
Aura From Unity

Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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